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Nuke Compositing

Below are Nuke Compositions that I have worked on

Drone Flight

                 This comp was one that I worked on during the second half of my Spring 2022 term. As some one who works with 3D models I wanted to work on a comp that would incorporate CG and real life elements together. The concept was I would be flying a CG drone off my phone. This comp was much more involved then my first project, that being said I was able utilize the skills learned from that project. The first task I had to tackle was shooting a blue screen of myself with the phone, next I had to shoot the camera move that I would be using for the drone. From here I had to create the overlay that would be used on the phone. By this point I had completed the modeling and texturing of the model so I was ready to begin assembling the pieces inside NukeX.

                Taking advantage of several different nodes such as IDistort and color correct I was able to comp the image sequences that I had shot and the renders of the ship to place the ship in my world. From here I jumped back into maya to render out several passes on the ship that were solid red so that I could use them as alphas which allowed me to create shading on the model to further incorporate it in my world. After comping the first three shots together it was time to have a little fun, the fourth shot is all CG here I took a single render of the ship flying and duplicated it two more times and using both offset time nodes and transform nodes I was able to create the illusion of three ships racing towards several explosions that I composited into the sequence.

Phone Insert

                This project was apart of my midterm where I was tasked with a completing monitor burn in. In order to accomplish this task I utilized tracking and layering in order to capture the screens movements and then to layer an image over the phone. However I then worked to improve this by using a color look  up, roto and in nodes to incorporate the thumb back into the composition. From here I used several keyers and key mix nodes to capture and incorporate the light reflection that existed on the phone. Lastly using a couple more merge and roto nodes I was able to add additional screen movement as the thumb moved across the screen.

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