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Unity

Below are projects that I built using the Unity game engine. In these projects I completed all of the modeling, texturing, and coding.

Asteroid Defense 

                I worked on this project in the second half of my Spring 2022 term. This project had several more mechanics built into over my previous project the first of which was the ability to control the ship in multiple directions which included a speed mechanic to allow the ship to travel at the players discretion. The next major mechanic that this game implements is the ability for the 52 turrets which line the hull to track the mouse and fire based on the turrets rotation which is connected to the third person camera movements. Then came the targets in which the ship would be firing at, a belt spawner was used to create 3000 asteroids and mines which the player would either have to navigate or destroy in order to reach the space station that orbits the planet. Upon reaching the station the player would offload the cargo that they carried across the asteroid field to score an additional 1,000 points. The goal of this game, as there is no way to heal oneself, is to make as many trips across the asteroid field as possible before dying.

Platformer

​                This project is one that I worked on in the first part of my Spring 2022 semester it was a third person platformer and had mechanics such as third person camera movement, jumping, healing, being damaged, locking door and key, and finally a reset mechanic when either the player died or completed the level after unlocking the door.

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